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- FITini
-
- // This is the Covered Machine Gun Nest Object
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- [ObjectClass]
- l ObjectTypeNum = 11 //Misc Terrain Object
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- [ObjectType]
- st Name = "mgun" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 19
- l Appearance = 0x020000F9
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 42 // Object Class Number of explosion for this building
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
- f ExtentRadius = 35 // Extent Radius in Meters
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- [TerrainObjectData]
- ul DmgLevel = 20 // How much damage before changing to destroyed shape
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- FITend